The Legend of Zelda games are a great series, but they often explore deeper themes, especially in these games.
Many things are known about the Legend of Zelda games. Since the first Zelda game came out in February 1986, the series has been around for a long time and has a long, interesting past that shows the best of storytelling and how games have improved over time, both graphically and in other ways.
But the Zelda games do change a lot in terms of tone. Some stories have stayed happy and lighthearted the whole time, while others have dark parts or touch on more adult topics in ways that many fans didn’t expect. Over time, these darker stories have caused some trouble for the brand, but many of the themes that were added with courage have helped make some of the most popular games in the series.
The Wind Waker
The story of The Wind Waker is a lot darker than what fans of the Legend of Zelda games might think based on how bright and fun the art is.On Windfall Island, the game deals with themes of poverty and greed in scary ways. When the older characters realise they are no longer important and must leave, there are also sad parts to the ending. Not to mention the fact that the whole country was destroyed.
All of this makes Wind Waker’s theme much darker than most other Zelda games. It’s sometimes overshadowed by how funny the graphics are, but even that fades away when players get to places like Greatfish Isle. Here is a totally ruined island that Ganondorf’s influence has caused to become that way. It is a scary change from most of the other places Link goes in Wind Waker.
Ocarina Of Time
There are a lot of ideas about Ocarina of Time, which makes it both one of the most famous and one of the darkest games in the Zelda series. On the surface, the game already has some scary parts. For example, when Link jumps into the future and comes back to Hyrule Castle. The town has been destroyed horribly and is full of Redeads.
Players are left to wonder what happened in all the other worlds when they play the game back. Since it seems like splitting the timelines will leave every world except the one where Link won either in darkness or totally destroyed, except for the one where Link won. Any way you look at it, Ocarina of Time leaves a lot to the mind. Which can be scary and dark.
A Link Between Worlds
This is another very sad time where another world might (or might not) be destroyed. And it really depends on what the players think happened. In A Link Between Worlds, Lorule, Ravio, and Hilda, who look like Zelda and Link, have to accept that they will probably die when they give the Triforce to their real-life versions.
When Zelda and Link go back to Hyrule, they avoid this terrible thing that could have happened. But when many players go back to play this famous Legend of Zelda game. There is one thing that is still sad and scary. Many fans have forgotten about this interesting part of the series, but it is important to remember.
Breath Of The Wild
As an open-world game, Breath of the Wild has details that make the story darker than some might think. There are a lot of sad stories about NPCs in this entry, which is shocking. Koko, who still thinks her mother will come back even though Link knows her mother is dead, is a sad character whose story still breaks players’ hearts.
Breath of the Wild is another Zelda game with beautiful colours and a bright world, but the bad things. That happen in the game and what they mean for the world are scarier than in most Zelda games. Many Zelda fans hope that Tears of the Kingdom will have a less dark theme because of all of this.
When dealing with all of the darkness in Twilight Princess, it can be tough to know where to start. This installment of the franchise features a number of elements that give the impression. That it is intended for an audience that is far older than that of previous installments in the series. Only a few of human towns are revealed to be still standing when Link finally uncovers Ganondorf as the mastermind behind all of the evil in this game, which is a stark contrast to the other titles in the franchise, where the game’s sombre themes are masked by brightly coloured animation. Additionally, the game’s colours are significantly more subdued throughout.
The story of Twilight Princess is almost like a horror game. A country has been taken over, the world is getting darker and darker, and Zoras is frozen. Not only that, but the whole story makes it seem like everyone. Including Link, is in it for their own reasons. This Zelda game took an unexpected turn by having a lot less black and white. Not to mention the Twili, who come from a very sad history as a race.
Thematically speaking, if Twilight Princess is on the verge of being a horror game. Then Majora’s Mask goes all the way there. This game has a gloomy atmosphere, with a sense that the entire world is far closer to the apocalypse than typical NPCs are in the majority of Zelda games. The reoccurring themes of mortality and isolation are never far from the surface, and then there’s that Happy Mask Salesman.
One of the scariest things to happen in a Zelda game is a scene with this salesman. In the game, Link’s masks all hold the souls of people who lived in Termina. The Deku mask, for example, holds the soul of the Deku Butler’s son. Whose father is seen crying next to his son’s dead body as the credits roll at the end of Geometry Dash Subzero game. This is just one more thing that shows how much worse Majora’s Mask was than the other Zelda games.